| Title: |
I.S.M. - Incredible Shrinking Marine... |
| Filename: |
levels/doom2/s-u/symoism.zip |
| Size: |
115 KB
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| Date: |
04/21/03 |
| Author: |
Symo Storr (C) 1996 |
| E-mail: |
symo@clara.net |
| Description: |
A report has been sent to you revealing the location of one the Icon's many homes. You will be beamed into a nearby office thought to be a cover for demonic goings on. There are rumours that the Icon is in fact man-sized and uses machinery in this house to change to it's size to the more 'well-known' bulk. It would be nice if you could find this machine and trash it (have a go in it first if you find it.. go on!) Good luck. Beware that this level is a paradox! And don't be too greedy at the end!!
New graphics created / modified on an Acorn RISC PC and converted to BMP's using !ChangeFSI and !ToBMP software. |
| Credits: |
Mr Odessa for the transparencies hanging from the ceiling idea. If you haven't got any of the Odessa series, get them now! Also, 'I Anubis' is nice. Bloke who wrote !ToBMP/!FromBMP. Ben Hell for testing. |
| Base: |
New level from scratch |
| Build time: |
About a week on & off |
| Editor(s) used: |
DeeP 7.11 & deepbsp for map + nodes, RMB21 for reject map, (use one people, not all of us have pentia (yet)) Acorn !Paint, !ChangeFSI & DA's Picture for gfx. !FromBMP, !ToBMP for gfx conversion, DEUTEX for gfx inclusion |
| Bugs: |
A weird one. The green torches RAISE when you 'figure out' the first room (!?). Later on they come back! |
| Rating: |
    (14 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| 0 stars. AWFUL. Who voted it so highly? | x | | I'll give it one star but only because it must have actually taken some time to make | x | | A creative map. Maybe a bit too difficult due to lack of ammo, but not impossible. | x | | can you say - IMPSE!! | x | | below average... 2/5 | x | | I don't see whats so awful. It seems decent to me anyway. 3.5 stars | x |
View symoism.txt
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