| Title: |
Blind Alley V., "Necrophobia" |
| Filename: |
levels/doom2/a-c/bndalyv.zip |
| Size: |
140 KB
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| Date: |
05/07/03 |
| Author: |
Gene Bird |
| E-mail: |
genebird@hotmail.com |
| Description: |
A nice, but challenging map. |
| Credits: |
The id folks, The Deepsea Team. |
| Base: |
New from scratch |
| Build time: |
Around 120 hours |
| Editor(s) used: |
Deepsea 11.1 |
| Bugs: |
Release a buggy wad??? I don't think so! |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Similar gameplay to map 10 of the series - I'd say this one is even better though. | x | | I haven't played the other maps in the series. This is good fun, a castle/dungeon with lots of monsters and ammo etc. Simple layout, unfussy, action-packed. Marred by a too-obvious secret near the beginning that gives you masses of health and a plasma gun. Tends to use revenants as if they were tougher. A little easy as a single level, although it would be superb as part of a megawad. | x | | yeah it's pretty good | x |
View bndalyv.txt
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