| Title: |
SargeBaldy Speedmapping Compilation #9 |
| Filename: |
levels/doom2/Ports/s-u/sbspd009.zip |
| Size: |
225 KB
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| Date: |
06/01/03 |
| Author: |
Various |
| E-mail: |
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| Description: |
This is a compilation of the WADs entered in SargeBaldy's ninth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.
This week's theme is to make a map taking place somewhere in the trashiest part of a town. This could be something like a junkyard, an abandoned run-down factory, somewhere with a lot of alleyways, etc. The kind of place where you wouldn't be surprised to find drug dealers, heh. |
| Credits: |
Doomworld for the template for this .txt |
| Base: |
New levels from scratch |
| Build time: |
100 minutes per level |
| Editor(s) used: |
Various |
| Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
| Rating: |
    (12 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Good maps, esp. 02, 03 and 05. Worth playing. BTW, map01 crashes GLBoom. | x | | Pretty average set of levels. Map02 and Map05 are the best of the bunch. | x | | best speedmapping set ever | x | | pretty good, but way overkill on the monsters... | x | | overkill? that's not an overkill. it's very average. probably one of the better of this compilation. but i don't think it's very good. | x | | Five city-style maps. Map01 is trivial, basically two rooms and a boss battle against a pair of cacodemons. Map02 feels like a good 1024-style map, it's surprisingly elaborate for 100 minutes' work. Map03 is simpler but larger, quite good. Map04 is just a cityblock grid, pah. Map05 is again surprisingly intricate - a city street at night, with pools of light - but you can run past most of the monsters and finish it in forty seconds or so. | x |
View sbspd009.txt
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