| Title: |
Dentil |
| Filename: |
levels/doom2/d-f/dentil.zip |
| Size: |
20 KB
|
| Date: |
08/15/03 |
| Author: |
Tim Williams |
| E-mail: |
tmoranwms@charter.net |
| Description: |
Quick first-level of a megawad I'll eventually throw out. Quick, tough. Named for appearance of zig-zagging course (like dentil molding). |
| Credits: |
Not the guys that made DeeP, because they had to tag on that damn shareware limit. :P |
| Base: |
Scratch |
| Build time: |
|
| Editor(s) used: |
DeePsea v11.2 or so |
| Bugs: |
I'm pretty sure I fixed the HOM at the DM starts. |
| Rating: |
    (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Small and simple map. With just the shotgun and a bunch of mancubi and whatnot, getting some infighting going will definitely make things easier. -Espi | x | | I can play Slige wads for hours. This on the other hand, I thought was crap. It's a bunch of monsters and some lifts. Nearly no detail (in a map this small, it's more than easy to add at least a little bit). -Magicsofa | x | | When I saw this, I thought it was the end. But it was just lunch, and then I took a free sandwhich, or ate. It was all I could do, you know...? - Frederick | x | | The level consists of a small S-shaped corridor with monsters (and barrels), and at the end there's a switch, and when you flick it the corridor widens out and there are more monsters, who kill each other. The detail consists of a shaft of light at the beginning and that's it. For some reason there's a lengthy, empty secret corridor right at the end. It's just about entertaining for one play, but very shallow. | x | | if this is your first wad then its ok,but it int that great,atleast you used proper textures.
2/5worth playing once and that's it | x | | cramped, confined, clunky | x |
View dentil.txt
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