| Title: |
DTCA - Map 01 - Lobby |
| Filename: |
levels/doom2/Ports/d-f/dtcarsrv.zip |
| Size: |
700 KB
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| Date: |
10/10/03 |
| Author: |
Cyber-Menace (doomsrt@yahoo.ca) |
| E-mail: |
doomsrt@yahoo.ca |
| Description: |
If you like a level with constant action, then download this. This map takes place in a large forest that the hell spawn have taken as their own. Good luck cleaning it up... |
| Credits: |
XODE Multimedia's Doom Builder Author! |
| Base: |
New level from scratch. |
| Build time: |
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| Editor(s) used: |
Doom Builder 0.9, Wadauthor, XWE, Deepsea |
| Bugs: |
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| Rating: |
     (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Sorry for the confusion everybody... it is supposed to be DTCA Map 18 - Nature Reserve, I must have forgotten to edit a bit of my txt file... | x | | a decent attempt that reminded me of some of UD's Sonic-styled maps, but less refined. | x | | I kinda like this map... it isn't as impressive as map 32 though... | x | | fuckin hard | x | | This is a very dumb map. 3/31/07 | x | | The music sounds like Donkey Kong Country from the Super NES and looks like Minecraft - big trees just look blocky to me in Doom. It's got a wacky, sorta zany feel to it with a cartoonish atmosphere, but is still sorta fun to run around all hectic shootin' shit. It's like the Washington Generals of WADs: you know you're going to beat it and that it'll look silly against you, but you cream it nonetheless. *fucka | x |
View dtcarsrv.txt
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