| Title: |
The Huntdown |
| Filename: |
levels/doom2/Ports/g-i/huntdown.zip |
| Size: |
57 KB
|
| Date: |
11/29/03 |
| Author: |
Taisto Valdlo (Mephisto00) |
| E-mail: |
doombringer00@hotmail.com |
| Description: |
My second entry for doomworld, this time i have not used so many effects, but far better gameplay and a little challenge too. Some scripting is used, so ZDoom is required. |
| Credits: |
Randy Heit for his amazing work with ZDoom, Doomworld for being the best DOOM site out there Everyone else |
| Base: |
Scratch |
| Build time: |
About 4 days |
| Editor(s) used: |
Wadauthor, Deepsea |
| Bugs: |
None that i know of... |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Zdoom keeps crashing for me, but i'll try anyway XD (Ignore the star rating, i havent played it yet XD) | x | | Good Job! 3/5 - GodCells | x | | Short, simple and easy. Not bad, few minutes of fun -- Brun Ohn | x | | Very simple but ok I guess. Deepsea rulz. 4/25/07 | x | | Map01 is a simplistic copy'n'paste tech dungeon; it's not bad to play, but feels very very simple, like part of one of the early N64 Doom levels. About thirty mostly weak baddies. Map02 is a similar thing, but it's a dungeon. Map03 is a shitty pile of crap with some crushers and a leaping puzzle; 11 baddies. Map04 is a trivial boss battle (a Baron of Hell). Overall I was expecting these maps to get better, but they actually get worse. | x | | wow 0/5 | x |
View huntdown.txt
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