| Title: |
Doom Gulch |
| Filename: |
levels/doom/g-i/gulch.zip |
| Size: |
30 KB
|
| Date: |
12/16/03 |
| Author: |
Jim Flynn |
| E-mail: |
lloydo@onid.orst.edu |
| Description: |
Short but challenging and playable. |
| Credits: |
Play testers: John Keary, Matt Jonelis, Al White Authors of DEU(GCC), and BSP The folks at ID. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DEU 5.2 (GCC), and BSP1.2 |
| Bugs: |
|
| Rating: |
     (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is from August 1995. It is very poor. It is a train wreck of design; it looks ugly, there are stuck monsters, missing textures etc. The level is mostly pitch black, but there are lots and lots of light-amps, so why bother with the darkness? There's tonnes of supplies and a couple of invincibility spheres , but no real opposition. To progress you have to find unmarked secret doors, and indeed the exit room itself is marked as a secret, although it's in plain view. | x | | I must be crazy, because I enjoyed this map. Sending rockets to imps in far ledges? Fun! -- 3/5 | x | | If you enjoyed this, then also try the expanded version: map04 of "The Enigma Episode", #12220 in this database. | x |
View gulch.txt
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