| Title: |
Cliffs.wad |
| Filename: |
levels/doom2/a-c/cliffs.zip |
| Size: |
44 KB
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| Date: |
01/30/95 |
| Author: |
Gregory Korzuchin |
| E-mail: |
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| Description: |
The first part of this level was done for Doom1 but was modified and expanded for Doom2. There are quite a few secret areas and some unique "camouflage". It is possible to beat this level without going to any secret areas but it is harder. Use the automap to find most secret areas. All weapons and enemies are used. Be careful not to fall off! |
| Credits: |
Jamie Collins for playtesting, uploading, and supplying me with the necessary editors, ID for making the game, and to the makers of the various Doom editors. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DEU 5.21, Edmap 1.20, Dm2conv 1.0, DEU 6.66, IdBsp 1.0 |
| Bugs: |
Being my first level, the first part of this level has some strange textures. Also, the textures don't always line up properly in some areas. |
| Rating: |
     (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| nice wad, but I hate!!!! The icons of sin!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
do a cyberdemon but not an icon of sin...
but the wad is good and nice. :) | x | | good and fun level. some hom in a secret, but nothin' relevant. 4 stars. [rck]pantera | x |
View cliffs.txt
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