| Title: |
Doom II - GangUp |
| Filename: |
levels/doom2/g-i/gang.zip |
| Size: |
107 KB
|
| Date: |
12/24/03 |
| Author: |
Doria Biddle |
| E-mail: |
GKBurgess@compuserve.com |
| Description: |
Sometimes it's better not to stand and fight. Sometimes it's a better idea to run like hell. At various points throughout this level, you'll have to choose when to fight and when to run. Choose well. |
| Credits: |
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| Base: |
New level from scratch. |
| Build time: |
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| Editor(s) used: |
DoomCad |
| Bugs: |
After you open the yellow key door, you end up in an open area. For some reason, at a certain angle, things disappear for a flash, only to reappear. I gave up trying to fix this. If you have suggestions, let me know, otherwise just consider it an added challenge. |
| Rating: |
    (12 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This level is plagued with errors and gameplay issues. Do yourself a favor, skip this one. | x | | hees rite its plaged by erors | x | | The map can be completed, and I don't recall any places where you can get stuck. It's quite difficult though. | x | | Very well put together level. Very tricksy. You'll need to use that map though! | x | | Actually from September 1995, and not December 2003. This is very poor and made me embarrassed to be a woman. The gameplay is full of frustratingly glitchy switch/trigger line puzzles that are irritating rather than intriguing. | x |
View gang.txt
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