| Title: |
Abandoned Chapel |
| Filename: |
levels/hexen/a-c/abanchpl.zip |
| Size: |
157 KB
|
| Date: |
12/29/03 |
| Author: |
Christopher Emirzian (Udderdude) |
| E-mail: |
cemirzian@toastsoft.com |
| Description: |
A nice ZDoom Hexen map with alot of monsters :P |
| Credits: |
Raven, id Software |
| Base: |
New from scratch |
| Build time: |
About a week |
| Editor(s) used: |
ZETH, NWT, Wintex, ZDBSP |
| Bugs: |
None |
| Rating: |
    (14 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This level is pretty good. Reminds me of the chapels from hub 3 of the regular levels, with all of the arch bishops and all. | x | | Despite being from scratch according to the text, it feels like a conversion of a Heretic map. It's on Doom's scale, not Hexen's, so "open" areas feel tight and "tight" areas feel like a sardine can. Gameplay is a bland key/switch hunt with a lot of monsters thrown in the way, and ugly Heretic textures abound. There's only minimal use of any Hexen features, and for that matter I don't see why this has to be ZDoom-only rather than port neutral. Design is mostly symmetrical. Misses the mark. | x | | This was awesome. I liked the length too. I'm not got used to difficult maps yet, but this is a good beginning. | x | | lol | x | | cool and pretty hard :D | x | | Aaaaa.... very hard-monster invasion!!! 2 star | x |
View abanchpl.txt
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