| Title: |
AMBUSHDM.WAD (Ambush Deathmatch) |
| Filename: |
levels/doom2/deathmatch/a-c/ambushdm.zip |
| Size: |
55 KB
|
| Date: |
01/30/95 |
| Author: |
Moto |
| E-mail: |
FLAGG@DEEPTHT.ARMORY.COM |
| Description: |
This level was designed to be used in deathmatch mode mainly, but I did throw a few monsters in to allow a user to lump up someone other then a human opponent. This WAD has some real nice defense features that I have not seen in any other WAD to date. |
| Credits: |
Special thanks goes to GUNSLINGER for all the play testing and help with new ideas to make the WAD what it is. Thanks to CHAPMAN & SLUGO for playtest- ing development. |
| Base: |
Scratch |
| Build time: |
Phat Amount of time. |
| Editor(s) used: |
EDMAP 1.23 Best editor I have used to date. |
| Bugs: |
Completely Bug Free |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| damn, its awesome.
its also number 1234.
lol | x | | I remember this level. It had more secret switches and defensive positions of any level at the time. Awesome memories of this level. | x | | Hajimoto here the author of this WAD. man do I remember the fun not only making this level, but play testing it. The good old days :0) | x |
View ambushdm.txt
|