| Title: |
SargeBaldy Speedmapping Compilation #12 |
| Filename: |
levels/doom2/Ports/s-u/sbspd012.zip |
| Size: |
142 KB
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| Date: |
01/21/04 |
| Author: |
Various |
| E-mail: |
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| Description: |
This is a compilation of the WADs entered in SargeBaldy's twelfth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.
Today's theme was to try to make a complex of any sort that has been overrun by nature. |
| Credits: |
Doomworld for the template for this .txt |
| Base: |
New levels from scratch |
| Build time: |
100 minutes per level |
| Editor(s) used: |
Various |
| Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The best of my speedmapping sets so far imo **** -sargebaldy | x | | Most of the maps are unusually good for 100 minute maps. 4 stars. | x | | Not half bad for 100 minutes. 4/5 | x | | prity dam good! i liked lv8 4/5 | x |
View sbspd012.txt
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