| Title: |
Outpost Recon |
| Filename: |
levels/doom2/Ports/s-u/tolwyn01.zip |
| Size: |
128 KB
|
| Date: |
02/06/04 |
| Author: |
Tolwyn (David Shaw) |
| E-mail: |
tolwyn@tolwyn.com |
| Description: |
A tactically sensative installation has been overrun by the growing remnants of the hellspawn that has continued to be a threat to our civilization for over 10 years. |
| Credits: |
Dani J for playtesting; CodeImp for feature implementation of the Doom Builder editor, Newdoom, Doomsday, and Wads in Progress for member feedback. John "Maddog" Rankin for Coop testing, Amie Kimmerly for her understanding, and Alexis just because I love her! |
| Base: |
New from scratch |
| Build time: |
4 weeks |
| Editor(s) used: |
Doom Builder, Zennode, XWE |
| Bugs: |
None |
| Rating: |
    (8 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| An impressive map by the legendary music man. | x | | a nice wad indeed -tyrian 4/5 | x | | I would say play it. Nothing over the top but nice. 9/28/07 | x | | good 3.5/5 | x | | Very nice thankyou. 4.0021/5 | x | | Clever secrets, a largeish map with plenty of well done fights and a nice piece of classic gameplay overall. 4* -Phobus | x | | This is dated February 2004. You fight almost 200 baddies in a blocky but attractive mountain techbase. Difficulty level moderate, although there is the occasional dearth of ammo. I love that word, "dearth". Means exactly the same thing as "shortage". But it's smarter. 'cause I'm smarter. Anyway, save your rockets for the archvile bit (or run very fast). Doesn't really stand out - would be good as an early level in a megawad, for example. | x |
View tolwyn01.txt
|