| Title: |
DTCA - Map 20 - Research Centre Roof |
| Filename: |
levels/doom2/Ports/d-f/dtcarcrf.zip |
| Size: |
755 KB
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| Date: |
02/11/04 |
| Author: |
Cyber-Menace (doomsrt@yahoo.ca) |
| E-mail: |
doomsrt@yahoo.ca |
| Description: |
This is the final map of the research station series. The map is just one huge battlefield where you take down a series of monsters. |
| Credits: |
The Ultimate Doomer Textures = RAILING and SHAWNRL1 Enjay HPBar Graphics LilWhiteMouse (The Zdoom coding genious) HPBar Codes |
| Base: |
New level from scratch. |
| Build time: |
|
| Editor(s) used: |
Doom Builder 1.5, XWE, Deepsea |
| Bugs: |
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| Rating: |
     (10 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| wow! very very cool!!! a great wad indeed! | x | | Why do so many highly talented mappers spend so few thoughts on gameplay?
This is a great looking wad, with a lot of scripting skills and it's all very neatly done.
However, there's no gameplay in this map. Standing in a big hall and fighting against 650 zombies who are rushing in from two sides is not what I would call "gameplay".
The author's nice mapping and details remain unseen, because I aborted this stupid game prematurely. 1/5 -Milian | x | | Well, quite. It's one of those wads where you are attacked by a large wave of one kind of monster, and then another wave of another kind of monster, etc. Large and detailed and fun for a while, and with some modified monsters, but by the time it got to the pinky demons I couldn't be bothered; it's fun to mow down hordes of zombies, but slowly chipping away at 500 demons? Also, "Maurice"? A marine named after a Bee Gee? | x |
View dtcarcrf.txt
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