| Title: |
Frags For All! A Deathmatch WAD Series designed specifically for four player deathmatch play. (DOOM |
| Filename: |
levels/doom2/deathmatch/d-f/frag4all.zip |
| Size: |
157 KB
|
| Date: |
01/30/95 |
| Author: |
Christian Antkow |
| E-mail: |
cant@softchoice.com |
| Description: |
"Lock the target Bait the line Spread the net and FRAG the man!" (To paraphrase Front 242's "HeadHunter") |
| Credits: |
Andrew Moore (amoo@softchoice.com) for the Floating MegaSphere idea on MAP06 |
| Base: |
New levels from scratch |
| Build time: |
Well over 200+ hours in total |
| Editor(s) used: |
1DEU-II, DEU2C, EdMap 1.? |
| Bugs: |
On MAP06, as you're going up the rocket launcher lift, the floors from the invisible sector briefly "Bleed" but go away and soon as it's out of your line of sight. Couldn't find a way around this |
| Rating: |
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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View frag4all.txt
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