| Title: |
kaiser_10.zip |
| Filename: |
levels/doom2/Ports/j-l/kaiser_10.zip |
| Size: |
289 KB
|
| Date: |
04/07/04 |
| Author: |
Samuel "Kaiser" Villarreal |
| E-mail: |
kaiser@newdoom.com |
| Description: |
|
| Credits: |
ID Software, SB Software, Gherkin, Agent Spork, Overlord, but most of all, Newdoom.com and Doomworld.com, without you guys, this wouldn't even be possible. |
| Base: |
From Scratch |
| Build time: |
|
| Editor(s) used: |
|
| Bugs: |
|
| Rating: |
    (10 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| As good as any other kaiser_* map - what are you waiting for?! | x | | well I got lost and couldn't work out where to go after the red key. And it took me 4 goes to get thro the first door ^^. I like how you can shoot the glass. 4 stars --- Starburst. | x | | Very nice detail, the shootable glass is a very nice touch. This gets 4. | x | | The super hard start and the teleport puzzle are annoying.
The rest is very nice and intense gameplay in a tech ambience (unlike most other Kaiser wads) with some neat ZDoom tricks.
The final boss battle gave me a nice thrill.
4/5 -Milian. | x | | I'm lost man, where the hell is the blue key? That stupid teleport shit sucks. 5/1/07 | x | | Pretty darn good.Because of the teleport puzzle,I almost ran out of ammo[123monsters on HMP,235 at fin.]Loved the flying broken glass-nice effect,could be used more in other Zdoom wads.4* | x | | Tricky base map with skillfully used ZDooM features. 4/5 | x |
View kaiser_10.txt
|