J.S.Graham (aka psyren)|
Single player map for Doom2.|
Gene Bird, for playtesting.|
Rich Sham, for playtesting.
FATAL, for the sky modification I pirated from his "Demonic Village" deathmatch wad.
DD_133, for inspiration to construct some maps for his "Circle of Hell 1" project.
New level from scratch|
WadAuthor, XWE, (to merge wads,) and Doom Builder, (only for multiple texture/flat changes.)|
|Woo, links are fucked up. I've found it by clicking on "Palladium Electroplate Facility". Newstuff chronicles are bit messed this time :) Anyway, perdido02 is pretty average. Few good ideas, not bad gameplay, but overall bit bare. 3/5 -- Brun Ohn||x|
|I agree Brun Ohn to the letter.||x|
|This is dated April 2004. It's Map01. You fight 215 baddies in a level that, design-wise, is on the cusp that separates minimalism and crudity. It looks very old-fashioned and undetailed but has a clean approach, although the brick texture makes it look a bit toytown). The gameplay is solid although easy, ruined a bit by a pair of mazes. Oddly damp ending, with the boss battle about 4/5 of the way through. Rocket launcher secret inaccessible as far as I can see.||x|
|Lots of clever trap designs all thrown in a map together, the mazes aren't as bad as the above makes them out to be, infact the first one is quite good. Fairly easy due to monster-constricting snipe spots there being just enough health to stay at 100. Very square construction, but that's ok. This is so different to the maps almost everyone else makes, it's a refreshing change. I like it. 4/5||x|