| Title: |
KINGME.WAD |
| Filename: |
levels/doom2/j-l/kingme.zip |
| Size: |
76 KB
|
| Date: |
04/12/04 |
| Author: |
Ryan Mahle |
| E-mail: |
GKBurgess@compuserve.com |
| Description: |
A big ol' level P.S. You can get past the grids |
| Credits: |
|
| Base: |
New level from scratch |
| Build time: |
2 weeks |
| Editor(s) used: |
DCK 2.2 |
| Bugs: |
Minor HOM's and a possible visplane overflow |
| Rating: |
     (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| a bit crap and includes a badly converted nirvana music 2/5 - PerOxyd | x | | Wow. Teleported into a small room with a Cyberdemon. Can't get more creative than that. * | x | | This is dated May 1995 and it's terrible. It has an aggravating start which drops you immediately in some slime. Although the concept seems to have promise (a hub-based layout with four mini-areas), the execution is awful. The nadir is a pair of 3x9 instant kill teleport grids you have to navigate with the automap - but even then you have to magically know which is the correct path. Includes the worst cover of "Smells Like Teen Spirit" I have ever heard. | x | | The description alone is a preamble to fai... err I mean awesomeness. 5/5 oh damn I hit 0/5 by mistake. | x | | I liked it - lol | x |
View kingme.txt
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