| Title: |
The Pharin Agenda, part 1 - Castle Luna |
| Filename: |
levels/doom2/j-l/luna.zip |
| Size: |
178 KB
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| Date: |
06/14/04 |
| Author: |
John Llewellyn |
| E-mail: |
GKBurgess@compuserve.com |
| Description: |
Castle Luna. Part museum, part hi-tech laboratory, on the fringe of the lunar terraformed zone. UAC's gift to the citizens of the moon. But someone had other plans for it, and whatever they're doing up there, is isn't finding a cure for cancer. So the Corps wants you to go up and find out what's really happening inside...Castle Luna. (See pharin1.txt for the complete background story.) |
| Credits: |
Jim Flynn: playtester and all-around sounding board. Also Hank Leukart, the DEU team and the guys who made DETH, David Moller for NWT, and the gang at id. |
| Base: |
New level from scratch/ |
| Build time: |
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| Editor(s) used: |
DEU 5.21, Dmcad 4.1, DETH, NWT |
| Bugs: |
Bad column messages at start - irrelevant. |
| Rating: |
     (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Pretty neat | x | | this is awesome! 5/5 | x | | WTF? Why does water hurt me? I hate that shit. One star for makin my dude a pussy. | x | | This is dated July 1995. It comes with a short story that I haven't read, and that will probably never ever be read by anyone ever. As far as I can tell there was never a Part II. You fight 242 baddies in a large-scale old-school wandery castle. I like large-scale old-school wandery castles as much as the next man - Ron Howard - but this is undetailed and mazey and arbitrary and ultimately it just bored me and I gave up. | x | | i thought it was fun, 4 stars | x |
View luna.txt
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