| Title: |
The Wasteland Series |
| Filename: |
levels/doom/v-z/wstland.zip |
| Size: |
295 KB
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| Date: |
06/27/04 |
| Author: |
Alberto Barsella |
| E-mail: |
berserker79@ngi.it |
| Description: |
This file contains all the three Wasteland maps plus a few resources such as a new TITLEPIC and level names for the intermission screen which I received from the original author. Original txt files for each of the single maps are included in the readme.txt file. |
| Credits: |
See the readme.txt file contained in the zip file |
| Base: |
deadbase.wad, mntfire.wad, sandsdth.wad wstland.wad |
| Build time: |
15 minutes for some bug checks and to merge the 4 original files into a single WAD |
| Editor(s) used: |
DETH 4.16b, ZenNode 1.1.0 |
| Bugs: |
None that I know of |
| Rating: |
    (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Pretty good, but E2M3 can get extremly confusing at times. | x | | An oldie but a goodie. | x | | Not bad. In fact, I give 5 stars because the first map is such a classic. I played it countless times back in the day. | x | | Blech. Overall: author's too fond of damaging floors, some cool bits here and there, but mostly bland/ugly. Much health & ammo at start of 1st level, not enough anywhere else. New textures ugly. M1: A town-style level with old-style faked room-over-room, best map in set. 75% of the rooms are pointless, mostly bare with some misguided attempts at realism. M2: Cool temple, otherwise ugly especially at start, not enough H&A. M3: Must stay in shade or take damage--aggravating. Not enough H&A. | x | | ^ The ammo stash in the 1st level is supposed to be carried out to the 2nd (and possibly the 3rd) levels, as they were supposed to be part of a series. Read the MOuntain of Fire text file. | x | | Amateurish. 1 star. | x |
View wstland.txt
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