Journey of No Hope|
"Instead of being victorious over the rampaging armies of Hell, you find yourself once again wandering the wastelands, in search of a way out."|
Designed as if the first level of an entire episode, I instead scrapped the idea of continuing this in favor of starting a new hub for HeXen. This level is short, with only about 172 sectors, but has very detailed architecture. There are no gameplay tricks, really, except for a pair of stairwells that you can use to your advantage.
The secret areas function like a secret-within-a-secret-within- a-secret-within-a-secret, which I would have designed differently had the player wielded the ability to use the goodies on the next new level afterwards, which does not exist.
CodeImp for DooM Builder, ID Software for DooM!|
New from scratch|
12 hours - counting the time it was a HeXen wad.|
|Pretty good for a first map. Although it's ridiculously easy.||x|
|Excellent for a first map, great architecture. Maybe a bit too easy but you're new to editing and probably aren't as good as the rest of us and playing Doom.