| Title: |
DTCA - Map 02 - UAC Mining Inc. |
| Filename: |
levels/doom2/Ports/d-f/dtca_umi.zip |
| Size: |
264 KB
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| Date: |
07/19/04 |
| Author: |
Cyber-Menace (doomsrt@yahoo.ca) |
| E-mail: |
doomsrt@yahoo.ca |
| Description: |
For those of you who have played MAP01 of DTCA this map is the continuation to it. It will introduce the first helper in the series. |
| Credits: |
The Ultimate Doomer Textures = RAILING and SHAWNRL1 Enjay HPBar Graphics LilWhiteMouse (The Zdoom coding genious) HPBar Codes |
| Base: |
New level from scratch. |
| Build time: |
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| Editor(s) used: |
Doom Builder 1.6, XWE, Deepsea, WinDEU |
| Bugs: |
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| Rating: |
    (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Great Stuff. Can't wait for the full MegaWAD!
*****-Moti-Boy | x | | A sweet little map, which is not only well scripted, but also very playable. In a building, you meet another marine who gives you some instructions and some tasks to fulfill (well, it's finding the keys, but well... it's a story at least).
Gameplay is very entertaining with varied battles. It's not too easy, but the map is short and it's never frustrating. 3.5/5 -Milian | x | | I didn't like the freezing of the player. 3.5/5 coldfusio | x | | This could have been so much better. It's too short for a kick off, although as an entry level to a megawad that would be ok. The unskipable cut-scenes are so irritating. Oh! and please don't use stealth monsters. For these failing I am deducting 2 points. 3/5 | x |
View dtca_umi.txt
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