| Title: |
Escape from Pittston Area |
| Filename: |
levels/doom2/p-r/pahigh.zip |
| Size: |
414 KB
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| Date: |
07/26/04 |
| Author: |
Michael "Slider" |
| E-mail: |
GKBurgess@compuserve.com |
| Description: |
"New" level for DOOM2. Runs on DOOM 95, haven't tried any earlier versions. It's a big and detailed level. Best played as death match. (I remembered the deathmatch starts this time :) (Pentium recommended) |
| Credits: |
Chris Witkowski, Brett Lochner, and Dave Blauer for play testing. ROCK ON DUDES! |
| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
     (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I dont know what it was but something made me find this map really unlikeable. The textures were bad to start with anyway but i didnt enjoy it much anyway.
**
-Duncan | x | | Well from reading the 'long plot', I can see how Doom could have inspired school shootings. | x | | Nevermind the school shootings... what about the suicide rate... I'm off to top myself now after looking at this pile-o-crap. | x | | That was a big ass level. Nothing really special. Alot of monsters crammed in small rooms. It was also a confusing map. At least it's decent compared to other school levels. | x | | This is dated February 1998. It's a large "my school" level with 544 baddies, and all the problems of this kind of map - dozens of tiny square rooms that you have to explore, no progression, and a rubbish sound replacement (*gargling*, for chrissakes). On the other hand it's fairly entertaining to just blast 544 baddies in a large base although the difficulty level is basically un-thought-out, i.e. it's ridiculous and unrewarding. | x |
View pahigh.txt
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