| Title: |
Cool Doom Level |
| Filename: |
levels/doom/a-c/cooldoom.zip |
| Size: |
11 KB
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| Date: |
02/04/95 |
| Author: |
Adam Grommes |
| E-mail: |
adamg@hornet.highland.nmhs.edu |
| Description: |
You are stuck in the basement from hell and you |
| Credits: |
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| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
Deu 5.21 |
| Bugs: |
none (if you do find any, please E-MAIL me and tell me what they are.)
* Copyright / Permissions * |
| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Completely pointless. Small, almost empty, buggy, ridiculously easy. I love the comment about using codes in the .txt file... --0/5 | x | | You've hit the nutsack on the noggin and no mistake. It's a small "network" of mostly squarish rooms. The seventeen monsters - count 'em - include such terrors as the imp and the shotgun guy! Argh! And the pink demon things! But not many of them. The level has lots of rockets but no rocket launcher, and I mean that literally, not as a metaphor. | x | | is not THAT piece of crap i was thinking.... 2 stars, coz i fell good... | x | | Absolutely superb! | x | | let me just wipe my ass with this shit... | x | | I liked the description, it was fun to explore empty rooms hoping to find at least something (monsters/decoration s/etc) and I laughed at the medikit trap that killed me. | x |
View cooldoom.txt
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