| Title: |
Multigon |
| Filename: |
levels/doom/m-o/multigon.zip |
| Size: |
40 KB
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| Date: |
02/04/95 |
| Author: |
Dexter Gresh |
| E-mail: |
dgresh@netaxs.com |
| Description: |
This my first attempt at building my own level, and I think it came out pretty well. Let me know what you think. Too easy? Too hard? Cool? Uncool? |
| Credits: |
Nick Gresh for testing |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DoomCad 4.3/DEU/tBSP 2.2 |
| Bugs: |
none I know of on my 486... may be slow on slower machines, though. |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Dark, small, badly textured map, with vital keys, switches, and areas hidden behind unmarked doors, which makes for a strange progression (particularly since there's some running back-and forth). There's also a boring teleport puzzle which felt completely out-of-place. A pity, since most of the fights were staged rather well (I particularly liked the fights in the yellow key section). --1/5 | x | | My trashcan's more appealing than this. 0/0 | x |
View multigon.txt
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