| Title: |
ZPong v1.0 |
| Filename: |
levels/doom2/Ports/v-z/zpong.zip |
| Size: |
43 KB
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| Date: |
10/03/04 |
| Author: |
Jon Washburn (GrayLancer) |
| E-mail: |
graylancer@sprintpcs.com |
| Description: |
I wrote this little example to test the possibilities of creating interactive environments in ZDoom maps, similar to those seen in Doom 3. Obviously nothing that complex is currently possible, but it is possible to |
| Credits: |
id Software for Doom Randy for Zdoom The people on the Zdoom forum who started doing classic games in ACS |
| Base: |
New from scratch |
| Build time: |
A couple days. |
| Editor(s) used: |
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| Bugs: |
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| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Hahah, nice job. The paddle controls were frustrating though. The "stop" button. :|
-Adrian | x | | this is possible. ive seen stuff like this in daedalus and in action doom. i like playing games in doom. it makes doom feel more like reality. 5/5 - xolo
| x |
View zpong.txt
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