| Title: |
Fortress of Duality |
| Filename: |
levels/doom2/Ports/d-f/fortdual.zip |
| Size: |
197 KB
|
| Date: |
10/06/04 |
| Author: |
Gray Lancer (Jon Washburn) |
| E-mail: |
graylancer@sprintpcs.com |
| Description: |
Originally designed for a long-defunct (I think) megawad project, this was originally built using |
| Credits: |
Id Software, creators of DEU, creators of WARM, BSP, Zeth, Doom Builder, etc.
=============================================================== |
| Base: |
Completely new level from scratch. |
| Build time: |
A few weeks on and off. Touch-up took a couple hours. |
| Editor(s) used: |
Original: WinDEU 32, BSP, WARM Touch-up: Zeth, Doom Builder |
| Bugs: |
None that I know of.
* Copyright / Permissions * |
| Rating: |
    (8 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| good level 5/5 | x | | Pretty generic, not so detailed but with nice fake lightourcing and plenty of action caused by teleporting monsters. Let's say, average+ -- Brun Ohn | x | | Crap | x | | Good-looking level, but the gameplay is the dullest I've seen in ages. | x | | neat ideal with the two toned rooms, but bland in monster and room design. | x | | Low detail, some nice battles, lots of stuck on walls in narrow places. 3/5 | x | | This is dated October 2004. It's an entertaining but repetitive castle-style level - mostly brown and grey, with mist - that pits you against 390 baddies (dozens of them are imps). There's a decent lot of action but the layout is very copy-and-paste. To be fair, the symmetry is a design element, but it's still dull. I felt as if I was clearing the same set of rooms four times, twice (if you see what I mean). | x |
View fortdual.txt
|