| Title: |
Gothic |
| Filename: |
levels/doom/g-i/gothic.zip |
| Size: |
109 KB
|
| Date: |
11/21/04 |
| Author: |
Kevin Cornett |
| E-mail: |
MrHorse@shotgun.org |
| Description: |
This is my best level so far. It turned out pretty nicely, I think. I wanted it to resemble a large gothic cathedral, and it sort of does (nice, huh?). I intend to make an entire episode based on this theme, this being the first level of the episode. I just wanted to get this one out, and let people play it, so I could get some feedback. I really would like to know what you people think of this level! Please?
NOTE: If you are using anything less than DOOM version 1.666, then you will experience some very, VERY nasty HOM. Please be advised. |
| Credits: |
My wife, Melodi, for having SOOOOOOOO much patience. |
| Base: |
New levels from scratch |
| Build time: |
|
| Editor(s) used: |
Edmap v. 1.40 |
| Bugs: |
None that I know of, although people using any version of DOOM lower than 1.666 may experience some naaaasty HOM, remember? |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| E2M2 seems rather empty. :-( | x | | Two levels dated October 1995. Nothing to do with the long-running Gothic deathmatch series. E2M1 is a big, symmetrical cathedral that has simple detailing. It reminds me of the first level of Eternity, remember that? It's okay although very simple. E2M2 isn't bad, but it feels very spartan; it's a lava/blood sewer with 51 mostly weak monsters spread out over a fair area. You get masses of rockets against mostly imps and lost souls. | x |
View gothic.txt
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