| Title: |
Wizard's Rage |
| Filename: |
levels/doom/v-z/wizdoom.zip |
| Size: |
34 KB
|
| Date: |
01/18/05 |
| Author: |
Anthony "Wizard" Marino and Sal "Washee" Gonzalez |
| E-mail: |
funduke@hotmail.com |
| Description: |
This mission takes us to a far outpost, known as the octagama quadrant. |
| Credits: |
id software for making such a great game, and the makers of the editors we used to make this level. |
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
Renegade DoomEd, DoomCad, and Deu. |
| Bugs: |
None |
| Rating: |
    (2 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| 1994 and HOM.....nuff said. | x | | This is dated August 1994. You fight 112 monsters in a relatively imaginative smorgasbord of E2 design elements. It has a non-linear hub-style design, but almost everything else is wrong, though; the fights are routine, it's all hideous, and the author was fond of mazes, flashing lights, and mazes with flashing lights. The vital red key is in a completely unmarked secret that you'd never find without IDDT; the other two keys are superfluous. | x |
View wizdoom.txt
|