| Title: |
GJ_E1M2.WAD |
| Filename: |
levels/doom/g-i/gj_e1m2.zip |
| Size: |
60 KB
|
| Date: |
01/23/05 |
| Author: |
George Jewell |
| E-mail: |
funduke@hotmail.com |
| Description: |
Just another WAD file. Included with this WAD is a complete map of all areas in postscript format (LEVEL.MAP) generated with Renegade Graphics Doom Edit. |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
20 - 25 hrs |
| Editor(s) used: |
DMapEdit v3.0, DEU 5.21, BSP 1.1x Renegade Graphics Doom Edit (Generation of LEVEL.MAP) |
| Bugs: |
|
| Rating: |
    (1 vote)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This is dated July 1994. It's a surprisingly good non-linear concrete techbase, with a fair amount of monsters - including a few toughies - and lots of traps. The layout is a bit aimless, the design is unpolished, and the ending is a let-down (there's no final battle), but overall there's a lot of action and I had fun. It's very nostalgic. It reminded me of id=15273, which is an entertaining retro level that has only just been released. | x |
View gj_e1m2.txt
|