| Title: |
"Hide and Seek" DMSEEK.WAD |
| Filename: |
levels/doom2/deathmatch/d-f/dm2see.zip |
| Size: |
43 KB
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| Date: |
02/18/05 |
| Author: |
Bob Polmanter |
| E-mail: |
funduke@hotmail.com |
| Description: |
This level was designed for deathmatch play. No monsters. Deathmatch 2.0 (-altdeath) rules are recommended. Features an open play area, rooms for hiding, and elevated perches for long distance spotting/shooting. See special notes below. |
| Credits: |
BRENDON WYBER AND RAPHAEL QUINET for DEU/DEU2 COLIN REED for BSP |
| Base: |
New from scratch |
| Build time: |
85 hours. |
| Editor(s) used: |
DEU 5.21 hacked for DOOM2, BSP 1.2 |
| Bugs: |
None known. This level has been play tested in actual deathmatch play via modem using DOOM2 1.666, 1.7, and 1.7a. Network play has been tested, but only with two players. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| awful | x | | you've said awful for everything... | x | | vomit!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!! !!!1!!! | x |
View dm2see.txt
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