| Title: |
Untitled |
| Filename: |
levels/doom/p-r/rwk0210.zip |
| Size: |
39 KB
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| Date: |
05/04/05 |
| Author: |
Rick Kehres |
| E-mail: |
funduke@hotmail.com |
| Description: |
Easy WAD to follow, no tricks or hidden items. Everything out in the open. Ammo is limited so use it sparingly. |
| Credits: |
id Software. Designers of DEU and BSP. Eric for the idea. |
| Base: |
New from scratch |
| Build time: |
40 + hours. Could have taken less but I changed design ideas a few times and lost 2 days trying to find a program error.
In case this happens to anyone else, if you accidentally drag a line to the point where both vertexes meet and you do not merge them, you WILL create a line definition with no length. Node builder will die, WAD will be destroyed, and it will take forever to find error. You have to search one line at a time to find it. A real pain in the ass. |
| Editor(s) used: |
DEU 5.2 BSP 1.1 |
| Bugs: |
None that I know of. |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Pretty much just the same room copy/pasted several times with the difficulty of the monsters increasing the further you go. pointless map with boring gameplay | x |
View rwk0210.txt
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