| Title: |
dirtytrk |
| Filename: |
levels/doom/d-f/dirtytrk.zip |
| Size: |
38 KB
|
| Date: |
05/06/05 |
| Author: |
Bob Caryl |
| E-mail: |
funduke@hotmail.com |
| Description: |
Replaces E2M1. Emphasis is on exploration and dirty tricks. My first attempt at building a level. Hope it isn't too boring. |
| Credits: |
My sons, who play tested it and kept me from getting too crazy with the monsters: "NOBODY could get through here, Dad!". |
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
DEU 5.2, DCK 1.0 |
| Bugs: |
None I haven't eradicated so far. |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This map's theme changes with every room, but the gameplay is genuinely enjoyable, with many surprises, traps, and varied fights in different environments. A lot of monsters for such a small map means it'll be a violent trip. Very fun. Also, I appreciated that the "dirty tricks" mentioned in the text file didn't involve any retarded crusher traps, inescapable death pits, etc. Although very ugly, this has a certain charm. --2/5 | x | | Made me think back to the good ol' days.
Texture alignment was pathetic, though.
Gameplay was the best thing in this. | x |
View dirtytrk.txt
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