| Title: |
Jericho.WAD |
| Filename: |
levels/doom2/j-l/jericho.zip |
| Size: |
302 KB
|
| Date: |
05/23/05 |
| Author: |
Kurt Schulenburg |
| E-mail: |
funduke@hotmail.com |
| Description: |
A single player adventure, relatively difficult with a few twists. |
| Credits: |
Carolyn, for play testing---even though she can't stand single player games...Also CompuServe and the sound forums for the Star Trek sounds (that's what a teleporter is supposed to sound like). |
| Base: |
This is an early Doom wad that I updated and converted to Doom 2--and added graphics and sounds... |
| Build time: |
Too many hours of my life, away from my family, friends, --but we all have our problems... |
| Editor(s) used: |
DEEP, DeuTex, WinTex, Paintshop Pro, Corel PhotoPaint, Goldwave, DoomConv |
| Bugs: |
Textures are a bit more maligned than I'd like... but nothing major has turned up so far. |
| Rating: |
     (11 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| All-round good map. | x | | Not that good. Not that bad either. | x | | À l'exception des nouveau son la map est pleine de manque de texture ce qui permet de voir a travers les murs avec Doom Legacy 2/5 | x | | poorly done. | x | | This is dated July 1995. It's by Kurt Schulenburg, who did a few decent levels (with his wife). This is pretty poor, though; it's a typical 1995-style level, basically a maze where you wander around collecting keys, shooting a few dozen fairly weak monsters with loads of ammo. Design looks quasi-random. There's a silly "final battle" with a cyberdemon that's no fun at all. | x | | A crap with a twist. 2/5 | x | | Uniformly textured squared rooms. | x |
View jericho.txt
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