| Title: |
What ever you want to call it |
| Filename: |
levels/doom/j-l/jje2m2.zip |
| Size: |
46 KB
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| Date: |
05/23/05 |
| Author: |
James Jarvis |
| E-mail: |
funduke@hotmail.com |
| Description: |
This is my first level, folks, so be gentle with me. It was intended for Death Match Play but will play on all levels. Enjoy. |
| Credits: |
Mike Swett, Jim Evatt for testing and suggestions |
| Base: |
New from scratch |
| Build time: |
For-friggin-ever |
| Editor(s) used: |
DoomED & DoomCad |
| Bugs: |
A little slow on level 4 |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Dull, boring, tedious level from 1994. Based around a mixture of a deathmatch arena and one of those "hub"-type lifts, but there's no flow and so you just wander about aimlessly. Has a spider mastermind impaled on a cacodemon. The textures make sense but they're misaligned, and obvious the people of 1994 hadn't got the hang of teleports being aligned to the floor grid yet. | x |
View jje2m2.txt
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