| Title: |
Gloom of DOOM |
| Filename: |
levels/doom/g-i/gloom.zip |
| Size: |
24 KB
|
| Date: |
05/24/05 |
| Author: |
Psyber Freaked! & Psyber Cured! |
| E-mail: |
Force@oslonett.no |
| Description: |
Really... Its all in the title: Gloom! Not a large PWAD, but see if you can survive long enough, and solve without cheating! |
| Credits: |
Psyber Cured! and Psyber Freaked! (The guys who took the time!) Stein & Nicolai were excellent á-testers |
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
DEU 5.21 (Ofcourse!) |
| Bugs: |
Addiction? |
| Rating: |
    (3 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Ugly as hell and completely incoherent in design, but this little map was quite fun to play. Several neat traps and hordes of monsters make for action-packed gameplay. Progression is a bit confusing though and it is possible to get yourself stuck. Overall, an enjoyable 5 minutes. --2/5 | x | | This is dated September 1994. You fight 144 baddies in a hideous E2-esque level that is painful to look at and has typically Lovecraftian geometry of the period. But there's a good lot of shooting and that pleases me. Unfortunately the level is almost impossible to finish; the switch that opens the exit room is an unmarked part of a windowframe in a secret area, and you would never, ever find it without looking at it with an editor. | x | | It's not that ugly... But the need to discover secrets to finish the map is annoying. --- 2/5 | x |
View gloom.txt
|