Title: HELIPAD.WAD
Filename: levels/doom/g-i/helipad.zip
Size: 35 KB
Date: 05/12/94
Author: Sean R. Malloy
E-mail: malloy@crash.cts.com
Description: This level doesn't work as well as anything but the first level in an
Credits:
Base: New level from scratch
Build time: 22 hours
Editor(s) used: DEU 5.0
Bugs: none

The design of the level had to be stripped down in one spot from my
Rating: (7 votes)
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Commenting as: Anonymous
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Reviews:
This is a fairly well-designed map (considering its age). It was included in the "Knee-Deep in the DEU" package. The gameplay is very fun. A design bug prevents the player from reaching the soulsphere as intended, however it can be reached with a rocket jump, so 100% kills and secrets is possible. A fun little map. --4/5x
A nice enough map, though nothing spectacular, and it is a bit too easy to reach the exit. No need for an RJ to get across the gap to the soulsphere - strafe-50 is sufficient. I wonder what the intended method was though... Never mind - the trick route is cool anyway.x
This is a fun but unpolished early map. You can run straight to the exit, and although there are keys, they only open up secret areas. There are some stuck demons, misaligned textures, and a broken non-secret that involves a one-dimensional switch. You can reach the soulsphere with strafe-40. You're supposed to raise some flooring to get the sphere, but you can't get to the switch (which is behind the blue key door). You can also get stuck in one of the imp alcoves. x
Uh...I must have played this 3-4 times in the past out of boredom. Was actually pretty decent back then in 1995-1996. Today...well...not as much. 3/5 -Maesx
Okay for 1994, but it hasn't aged well at all. 3/5x
^Agree, especially since it's one of those maps that are mostly skippable (though not quite as blatant as one Nicholas Bell map - forget author's name for sure and don't remember name of wad, but it was a huge maps where you started RIGHT at the exit).x
An interesting early WAD. Strange use of wall textures as doors. Lots of misaligned textures. Memorable basically for two things. 1: There's a neat idea of a helipad at the beginning. 2: The exit is literally right there as you enter the main part of the level, allowing you to skip everything. Overall...Yeah, it's a 1994 WAD :Px

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