| Title: |
Projekt Himmelfahrt |
| Filename: |
levels/doom2/Ports/g-i/himmelfh.zip |
| Size: |
81 KB
|
| Date: |
08/11/05 |
| Author: |
Kaiser Martens |
| E-mail: |
kaisermartens@hotmail.com |
| Description: |
A new level, to be used with my Waffen.zip and MGFX.zip |
| Credits: |
Wintex and Dehacked |
| Base: |
|
| Build time: |
Too long |
| Editor(s) used: |
Doom Builder, Build, map2wad |
| Bugs: |
|
| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This wad looks pretty unique, but there seems to be
missing textures on the floor as well (appears as a checkerboard in Zdoom). Also,, some of the slime trails look like they are comming from objects that were *moved* (instead of copy/pasted) from one slightly different sector to another. This can cause those weird slime trails even though the sectors appear to be closed. Anyway, this is an OK map for a quick romp. 3 stars. | x | | Note that this wad is for Legacy and requires two resource wads. (Reading the text-file is a good idea before playing or wad - or writing a review...) Still, I can't recommend this wad - the gameplay is tedious: many hitscan enemies to mow down and very little health. | x | | Pourrait avoir plus sauf ou sont les clef. il y aurait encore du travail à faire. 2/5 - Eye's | x | | Pile of crap. | x |
View himmelfh.txt
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