| Title: |
The Cave Anomaly |
| Filename: |
levels/doom2/a-c/caveanom.zip |
| Size: |
64 KB
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| Date: |
08/22/05 |
| Author: |
Steven Katz |
| E-mail: |
Stevek7922@aol.com |
| Description: |
I have converted all of my doom level for doom2 and will release them soon, this is the first level I've made for Doom2. |
| Credits: |
Makers of Deu
I would like to thank the makers of Deu for making such a wonderful editor. Without it almost all PWads would not be in existance.
I would most like to thank the makers of Deu text 1-4. Without them this level or any level I make in the future would not have been possible without it, thanks Blackfist!! |
| Base: |
New from scratch |
| Build time: |
About 30 hours |
| Editor(s) used: |
Deu 5.21 Deu 5.2gcc, BSP 1.2x, and reject |
| Bugs: |
None that I know of?? if you find any email me. |
| Rating: |
     (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| terrible...not complete edition | x | | It's good. | x | | i like this wad its so adventureous
i like the long stairs coz its fun to go all over and up stairs | x | | Quoi dire la dessu a part un peu de challenge fait en 5 vies a fast UV - 3/5 - Eye's | x | | This is dated December 1994. It's a dull early level with nothing to really recommend it; the rooms are square and undetailed, and the author seemed to have a thing for lengthy stairwells. Just over a hundred monsters, slightly tougher than usual, but you are well-equipped. It's really just a couple of mazes linked with some corridors. There's a teleport maze, which reminded me of why I hate teleport mazes. Thankfully no-one makes teleport mazes any more. They are vile. | x | | I liked it - one secret can't be triggered - don't need any keys for the yellow key door - the teleport maze wasn't really a maze at all, keep walking forward and it teleports you to the next platform, plus the teleport lines show up on the automap | x |
View caveanom.txt
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