Title:
Still Kickin'
Filename:
levels/doom2/Ports/j-l/k_kickin.zip
Size:
521 KB
Date:
10/09/05
Author:
Kurt Kesler.
E-mail:
kurtk84@fidmail.com
Description:
I built this for a project last year that never completed. A fairly large layout, consisting of an outdoors start area, leading into a base. Nothing special, but it's a fun battle that should take around 30+ minutes.
Credits:
ID Software, for DOOM.
Base:
none
Build time:
A couple months.
Editor(s) used:
Wauthor, Wintex4.3.
Bugs:
None known, but I didn't test every source port. There are no :"special effects" that might cause problems with GL ports, :but if you use any model packs, the tree sprites will :obviously not work.
Rating:
(20 votes)
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
View k_kickin.txt
THIS WAD SHOULD RUN WITH ANY LIMITLESS SOURCE PORT
================================================================
================================================================
Date : 10/09/2005
Title : Still Kickin'
Filename : kickin01.wad
Author : Kurt Kesler.
Email Address : kurtk84@fidmail.com
Description : I built this for a project last year that never completed.
: A fairly large layout, consisting of an outdoors start
: area, leading into a base. Nothing special, but it's a
: fun battle that should take around 30+ minutes.
HINT : You better be a good player for anything above
: skill 0.
Additional Credits to : ID Software, for DOOM.
================================================================
* Play Information *
Game : ANY SOURCE PORT, AND A DOOM2 IWAD
Level # : MAP 01
Single Player : Yes
Cooperative 2-4 Player : no.
Deathmatch 2-4 Player : no.
Difficulty Settings : Yes.
New Sounds : No
New Graphics : Floor/wall textures made from old scraps
: of textures I've made over the years, and
: a couple new ones.
: Some of my old tree sprites.
New Music : No
Demos Replaced : No.
* Construction *
Base : none
Editor(s) used : Wauthor, Wintex4.3.
Build time : A couple months.
Known Bugs : None known, but I didn't test every source port. There are no
:"special effects" that might cause problems with GL ports,
:but if you use any model packs, the tree sprites will
:obviously not work.
* Copyright / Permissions *
If you like the textures, feel free to use them. I've included them in a separate wad
for ease of use.