| Title: |
Decay-Sewers |
| Filename: |
levels/doom2/Ports/d-f/dsewers.zip |
| Size: |
134 KB
|
| Date: |
10/06/05 |
| Author: |
Bloodskull |
| E-mail: |
Bloodskull007@yahoo.com |
| Description: |
The sewers map in my project "Decay" |
| Credits: |
Doomboy, DD_133(who is a snotnosed little prick snicking his noise in other peoples personal home business). |
| Base: |
New from scratch |
| Build time: |
2 weeks |
| Editor(s) used: |
Doombuilder, Xwe |
| Bugs: |
Dunno |
| Rating: |
    (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This rather small map is looking good, with many nice details and great lighting. It's the typical UAC-base with computer terminals, wires and crates in dark halls.
Gameplay is ok and not too rough, but becomes a real challenge at the end. I needed several trials and savegames to survive the final battle. 4/5 -Milian | x | | An excellent compact level with a hectic monsters-teleport-in to-locked-room bit. I ended up getting the rocket launcher right at the very end, after killing everything, which amused me. Reminded me of the second level of DoomII for some reason (but much better). | x | | Pure crap, pure design, mediocre gameplay. Save your time and avoid. | x | | I like this map. That good old doom feel to it and a nice challenge at the end. It's one of those levels a person keeps so they can go back to play it again later. 3/28/07 | x | | Kinda sucks | x |
View dsewers.txt
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