| Title: |
Quadrant Four |
| Filename: |
levels/doom2/p-r/quadfour.zip |
| Size: |
62 KB
|
| Date: |
10/24/05 |
| Author: |
Rory Kostman |
| E-mail: |
rory.kostman@swcbbs.com |
| Description: |
Four distinct areas linked in the middle by a common room. each area is fairly different in appearance and feel. There are High Tech, Low tech, Lava/Blood, and outdoor/telefrag caves. |
| Credits: |
|
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DoomCAD 6.0 |
| Bugs: |
Didnt align many of the textures, but used ones that look good no other bugs. I would use a 486/dx2 or better, especially in the telefrag caves. There are a lot of trans. line defs there. |
| Rating: |
     (8 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Great action throughout. Needs thinking and daring in equal measures. | x | | 3/5 | x | | This map is very unbalanced, gameplay-wise.
In some areas you'll find hardly any monsters, while in others it's ok, though the challenge is never overly hard.
The ambience is very bare and there are almost no details.
Plus, the layout is very confusing. You'll have to press many switches and can only guess what's happened if you have a look onto the automap.
Overall, it's a quite boring map. 1.5/5 -Milian | x | | Bon tableau que j'ai fini par avoir a Fast monster UV - 3/5 - Eye's | x | | This is dated August 1995, which means that the designer must be in his late thirties by now. Back in 1995 it was possible to list "computers" as a hobby; they are commonplace nowadays. MP3 was less than a year old in 1995. According to Google the designer was still playing RPGs until at least 2002. But no matter. This is a dull level. The four areas are totally symmetrical, and the challenge comes more from the scarce ammo rather than the layout or the monsters. | x |
View quadfour.txt
|