Castle Phobos v5.0 for Doom II|
David G. Shrock|
A ten level episode where the theme is set in a castle environment that was designed to have a good mix of battles and puzzles.|
New Monsters: A Seargent that looks similar to the player for multi-player confusion, Death's Shadow replacing the imps.
Remember, this episode is built so that you will never become trapped. Every room that has an entrance, has an exit!
THE STORY: You're wandering around the martian moon landscape when you stumble across an odd structure built into the side of a mountain. A closer look reveals the entrance of a castle with two watch towers.
"What in Hell is this?" you ask yourself. It would appear as if some architect had too much time on his hands. Anyway, it looks quiet now, maybe too quiet. A gut feeling rumbles in your stomach that something evil could be going down inside this mountain. The feeling of death crosses your mind like a dark shadow, you know all too well that your buddies disappeared in the area. Maybe here. BETTER CHECK IT OUT!
CPhobos3.wad for Doom created by me. 1 more level from scratch.|
60 hours for Doom II conversion with new level. (580+ hours for Doom version)|
DEU 5.0, DEU 5.2gcc, BSP 1.1x, BSP 1.2x Dmaud, Dmgraph, PC Paintbrush V+, Vistapro 3, Sound Impression, Cakewalk Professional, Midi2mus, Wad1to2.|
|One of my earliest plays and still a decent notstaligia trip. 4/5||x|