| Title: |
Palace of the Beast |
| Filename: |
levels/doom/p-r/palace.zip |
| Size: |
151 KB
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| Date: |
11/03/05 |
| Author: |
Thrain Shadbolt |
| E-mail: |
super_shotgun35@yahoo.com |
| Description: |
It's been two long months since you sent the evil |
| Credits: |
Chris for the tools, Lars & Thomas for playtesting, the Boys (you know who you are) for deathmatching! |
| Base: |
New level from scratch |
| Build time: |
Many moons... |
| Editor(s) used: |
DEU 5.1, IDBSP 1.0, DMGRAPH |
| Bugs: |
Possible HOM effect somewhere (!) |
| Rating: |
    (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A large, non-linear, well-designed and fairly complex map that is fun and quite challenging to play. | x | | i'd say its average. It didn't have much appeal to me. 3/5 | x | | Excellent wad in gameplay and puzzle terms. Anyone that doesn´t mind playing the original Doom levels shouldn´t miss this. | x | | This is dated October 1994. The readme even mentions the forthcoming release of Doom II. It's great fun for something so old, in fact it's entertaining by modern standards. The design is tasteful and it must have been one of the top levels in its day. There's a nice mix of styles and you can wander about to your heart's content. Makes me wonder why spider masterminds and cyberdemons are so attracted to crushers; why do they spend so much time standing under them? | x | | very good, and new sky is cool **** | x | | This pwad is really good for 1994. It even comes with a new sky and a TITLEPIC. 4/5 | x | | One of the coolest author names I've seen on /idgames | x |
View palace.txt
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