| Title: |
DECEIT.WAD |
| Filename: |
levels/doom2/d-f/dm2dec.zip |
| Size: |
48 KB
|
| Date: |
12/30/05 |
| Author: |
Unknown |
| E-mail: |
funduke@hotmail.com |
| Description: |
A labyrinth with monsters. They want to kill you. |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
|
| Bugs: |
|
| Rating: |
    (3 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This is dated November 1994. It sounds terrible, doesn't it? But it's fractionally better than I expected; it's not really a labyrinth, it's a cramped techbase. The layout is uninspiring, but I was really put off by the switch hunts - you have to press random bits of wall, sometimes in the darkness, and in the end I couldn't be bothered to finish it. | x | | I liked it - COOL - nice techbase labyrinth - if you press linedef 630 before you get the yellow skull key, you will be stuck and have to noclip - make sure you trigger the secret at sector 112 before you press linedef 514 or you can't trigger the secret - make sure you trigger the secret at sector 52 before you press linedef 225 or you can't trigger the secret | x | | Doesn't work. It's a piss take. Waste of time. Fed up of having time wasted by people who can't be bothered to debug their wads. | x |
View dm2dec.txt
|