| Title: |
guardwad.zip |
| Filename: |
levels/doom2/g-i/guardwad.zip |
| Size: |
49 KB
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| Date: |
02/21/95 |
| Author: |
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| E-mail: |
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| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| thair is a fine line between chalinging and total crap.. this crosis that line 1/5 | x | | This is dated February 1995. You fight 74 middling monsters in a techbase with a mine attached to it (the mine detailing is decent for the time). The fights are close-range, but as long as you can sidestep well, they're easy. The layout involves a bit of backtracking, and as the readme points out you can just run past the boss battle (and you get all the ammo and weapons just afterwards, so you basically *have* to run past it). It's just average for 1995. | x | | This isn't bad for a simple old WAD. The monsters give a good fight from their positions, although the route needed to kill all the monsters is a bit odd. You'll have to return with the red key to get the plasma gun to have a chance against the cyberdemon. ~Chain mail [3/5] (01/2009) | x | | There is a fine line between a review, and horrendous spelling/grammar. Your comment crosses that line.
Anyway, the detail is pretty well done, but I was a bit irritated by the fact that there was no locked-door label and and some other things as well. While playing it, I thought that you were concentrating more on detail than on game-play. It was alright though. 3/5. | x | | I liked it | x |
View guardwad.txt
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