| Title: |
Aarrghh! |
| Filename: |
levels/doom/a-c/aarrghh.zip |
| Size: |
170 KB
|
| Date: |
03/03/06 |
| Author: |
Oleg Tolstkhine and Alex Korobka |
| E-mail: |
hcc@ioh.free.net |
| Description: |
This is an incomplete episode of four maps. See the original txt (in the zip and appended to this document) for comments on the individual maps. |
| Credits: |
DEU team, Geoff Allan, Colin Reed |
| Base: |
New from scratch |
| Build time: |
See the original txt |
| Editor(s) used: |
DoomEd 2.50-2.60 beta4 DEU 5.1-5.2 BSP 1.0-1.12 idBSP for REJECT |
| Bugs: |
See the original txt The secret exit is on E1M1 (which was intended to become E1M4 in the completed episode). |
| Rating: |
    (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| These maps are seriously awesome for their age. They are quite challenging as well. 4/5 - Belial | x | | Levels one, two and nine are rubbish. But the placeholder level has some nice architecture and might have been a good deathmatch effort, with some more work. Level eight has a spooky dark vibe with some decent lighting effects for something so early. The gameplay is of the pistol-vs-large monsters variety, which becomes very boring very quickly. | x | | Amazing for their age. | x | | Good levels for their time, especially the E1M8. | x | | Very good maps, and definitely harcore in terms of challenge. | x |
View aarrghh.txt
|