Wes Burd Jr|
(Set the mood here but put any long story at the end)|
ID Software for such a great game VicPalfrey@Aol.com --- (Robert Larkin) For putting my doom2 levels on his doom page at http://members.xoom.com/Interleave|
New from scratch|
Maybe a good two months|
WadAuthor Ver 1.30 (the best editor I've ever used - check it out; very easy to use)|
|I expected it to become boring after a while, as the map seemed to be huge and empty, but even with the lengthy backtracking it kept my interest till the end. Really well done. 4/5 - Belial||x|
|Awesome. Very beautiful, especially in JDOOM.
The only prob? YOU DONT hide key like that. But still a very awesome map!!! Good Job on details||x|
|This feels like a Doom I level that has been converted to Doom II. It's not awful, but it suffers badly from being wandery and symmetrical - the layout is mirrored, and so are the individual rooms (there are even two red keys). The design is standard 95/96, although the level is dated 1999. Moderate monster count, hundreds of rockets. Design irritating; you have to go back and forth across the whole map several times, up and down lifts etc.||x|
|Liked it at all, but you got plenty of rockets at your disposal so it shouldn't be too hard...
I only needed to find the Blue and Red Key so yeah...
Overall a good fun level to waste sometime 4/5.||x|
|This 1995 classic deserves 5 stars easily, it's even better than TEUTIC The Evil Unleashed.||x|