| Title: |
BRIDGE01.WAD |
| Filename: |
levels/doom2/a-c/bridge01.zip |
| Size: |
59 KB
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| Date: |
04/05/06 |
| Author: |
Roger Rice |
| E-mail: |
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| Description: |
This level is not too hard to beat, it isn't meant to be. I made it more for the fun of creating another level than making a "masterpiece". There are some ideas incorporated in it that I've had in the back of my head for awhile. Apparently something shook loose this Christmas because I really got the urge to build a WAD, and this is the result.... |
| Credits: |
Everyone involved in making Doom, Doom II, and all the editors it takes to get a level finished. |
| Base: |
New level from scratch |
| Build time: |
Not as long as the last one. |
| Editor(s) used: |
EdMap 1.31 |
| Bugs: |
some HOM, not very noticable |
| Rating: |
     (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Pretty nice, but it could use a bit more detail though. 4/5. | x | | This is from December 1995. It's variable. There's a nice-looking arena, and a steady flow of action. But it's marred by a boring crate maze near the beginning. There's masses of health and ammo you don't really need, and some missing textures. The last half of the level feels disjointed, and I got stuck in a circular room with no way out. The end battle makes you fight a cyberdemon whilst perched on a small elevator. | x |
View bridge01.txt
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