| Title: |
pjs01.WAD |
| Filename: |
levels/doom/p-r/pjswad01.zip |
| Size: |
23 KB
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| Date: |
04/05/06 |
| Author: |
Patrick Steele |
| E-mail: |
patrick.steele@swcbbs.com |
| Description: |
This level was used for testing my DOOM editor, DOOM Construction Set (DCS) 1.0. It's a little small, but I didn't want to spend all my time on the level and not the editor! |
| Credits: |
DEU authors (I'm using their find sector routine in DCS). Steven Spalding (play-testing, DCS input) Kevin Plancke (play-testing, DCS input) |
| Base: |
New from scratch |
| Build time: |
about 3 to 4 weeks |
| Editor(s) used: |
DCS 1.0 and BSP 1.1 |
| Bugs: |
none |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is an early level with a bit of historical technical interest. It's actually pretty good - short and trivial, but fun to play for two minutes, and it has a real old-school E1 feel. The design is much more polished than most other levels from 1994. Overall, it doesn't amount to very much, and it's odd to have a rocket launcher (the toughest enemies are demons, and the layout is too small for rockets), but I enjoyed it, it surprised me. | x | | This level was brilliant, like pjs02.wad. Yet again a great combination of E1 and E2 and almost perfect gameplay.A bit easy for most people, but I loved it. This is what Doom is all about! 4 Stars -PC | x |
View pjswad01.txt
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